Build a group of six players plus two”on call”

Write down a strong start, three to five fantastic locations, and ten secrets

When a character dies and the player makes up a new character, what level do you start them at?

Giving a monster spells makes them more powerful and flexible, but also harder to run

Creating a right balance for a monster’s power can be difficult and require lots of give and take

Do you have any personal DMing or writing tips, you wish you knew when you were younger?

Some days you just can’t do it. Rage and sorrow rarely act as productive wells of immediate creativity

Rather than making solo monsters as loners, design them with an eye toward how they would be accompanied by servants, followers…