At one point in 5e, I wanted to group weapons by damage die. Wiz = d4, cleric+rogue = d4+d6, fighter = d4+d6+d8 #wotcstaff
— Mike Mearls (@mikemearls) March 29, 2017
D4 = light weapons
D6 = one-handed weapons
D8 = heavy weapons#wotcstaff— Mike Mearls (@mikemearls) March 29, 2017
Armor would've been –
Leather = light
Chain = medium
Plate = heavy#wotcstaff— Mike Mearls (@mikemearls) March 29, 2017
Oh and one die step up for two-handed weapons, so wiz gets d4 weapons and d6 two-handers. #wotcstaff
— Mike Mearls (@mikemearls) March 29, 2017
@mikemearls Oh? Care to share the thought process or reason for that?
— David Vargas (@LateCustomer) March 29, 2017
I like investing meaning in game components, imbuing meaning into the dice in this case. Like a d4 = light, fast weapon. #wotcstaff https://t.co/rO1vNBq0ro
— Mike Mearls (@mikemearls) March 29, 2017
@skinnyghostSo how much damage does a #wotcstaff do? since that's a staff of making the rules, d-infinite
— Mike Mearls (@mikemearls) March 29, 2017
@skinnyghostthat seems imbalanced, mike. *looks carefully* nope, looks fine from here.
— Mike Mearls (@mikemearls) March 29, 2017