@mikemearls Probably too big a ? for Twitter but how do you balance making a game that meets player demands while being creative and fresh?
— Key Tenavast (@KeyTenavast) June 3, 2016
Key is giving people what they want, but in a way they didn't expect. Also, analyze feedback to find hidden needs. https://t.co/bsTMuSNbrj
— (((Mike Mearls))) (@mikemearls) June 3, 2016