Site icon D&D Sage Advice

What do you do when you create the perfect, essential hook, that only requires your players go with the flow, but a player says “no?”

It's important to only use this approach where it makes sense, otherwise it creates the atmosphere where you players can't affect the game world, BUT, I'll touch on it a bit more when I dig through the DMG and get to the Social Interaction rules (pg 244, if you wanna jump ahead).

— Dan Dillon 👥 (@Dan_Dillon_1) July 8, 2019

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