Site icon D&D Sage Advice

Player’s Handbook Variants explained by Jeremy – Unearthed Arcana

all right hello welcome to another

dragon plus a live stream I am your host

as always Bart carolyn with me as he is

every other week thankfully is jeremy

crawford lead designer of the players

handbook and lead rules designer of

Dungeons & Dragons hello everyone I

almost waved too soon that was a wait

he’s still introducing me yes I am cause

we are going to be covering the most

recent unearthed Arcana for the class

feature variance which has a wealth a

trove of material to talk through so

we’re gonna dive right into it really

quickly I will just say at 2 p.m. look

forward to beyond heroes and for

everyone participate in an extra life

we’re an hour event at Seattle

Children’s Hospital on Saturday from

12:00 to 3:00 so if you tuned in or

participated or spread the word thank

you sooo so much thank you so yes if you

do have questions for a class feature

variance please do put them in chat

preface them in question you might want

to if you haven’t already printed out

your own copy of unearthed Arcana it’s

also available on the DMV website

download it now and you might want to

follow along as we’ve got a lot to cover

so we have if I am correct in my number

a ssin 12 classes would you like to

discuss them in order chat choice or

roll a d20 a so I I think we should let

this died to side but we’ll roll it will

tell us which class to go to first yeah

before we go to that class I’d love to

talk really quickly about the one

feature that’s here for every class okay

and I’ll talk a little bit about the the

article as a whole sort of what what’s

the thought process behind it alright

let’s see 9 9 that is the rogue the

rogue whoo the road is a juicy place to

start so this honor

Arkana is unlike the ones we’ve done

recently and in fact the son Arthur Kahn

is unlike any on earth or Cana we’ve

ever done in that it provides class

feature variants for every class in The

Player’s Handbook

this is actually an approach I told the

community we were going to explore and I

think probably two years ago or more

I mentioned that we were exploring the

possibility of alternative class futures

and here they are now I remember that so

yes promise fulfilled yes yes we

sometimes we sometimes work in what I

think of as a battleship time and what I

mean by that is battleships sometimes

take a long time to turn but we get

there particularly because we’re often

working on multiple books at once yes

also doing a game mechanic experiments

like what you see here in this on earth

Arcana so finally it’s day has come and

what we wanted to do is let people

experience classes that they already

like in new ways say you love playing a

cleric you love playing a rogue or you

know whatever class it is that your

favorite you’ve played a bunch of them

over the last five years and you’d love

to return to the class but with with at

week maybe two two weeks maybe three

depending on the class since each class

gets a sort of variable number of

variants in this article so really it’s

a new way for you to engage with your

class all of that said an important

thing to clarify is first off like all

in Earth Arcana this is play test

material yes it’s not an official part

of the game if it does become an

official part of the game as we say in

the article it’s up to each dungeon

master how much if any of this they

would like to make available at their

table my recommendation for this kind of

thing is DMS talk with your players see

what they want and if they’re all like

yeah let’s do it then you know let them

go wild with this material you might

have some players who really don’t want

to be bothered with considering

something outside

players handbook or maybe one other book

like Zenith ours guide to everything and

the thing is that’s okay you don’t

actually need everyone at a table to

adopt these options because remember

this is a co-op game it’s okay if people

are sort of pulling from different pools

of options for this game because

ultimately the characters are all there

to support each other I because someone

might have anxiety that oh my gosh my

character took one of these new

versatility options but Jane she didn’t

want those options for her character is

my character unbalanced relative to hers

it’s a co-op game your characters aren’t

in competition with each other if Jane

doesn’t want the option Jane’s character

is balanced in that Jane is getting the

experience she wants that’s that’s the

important thing to remember with options

like this it it we have designed them so

that they can be basically turned on

altogether or just maybe one or two of

them get turned on by the diem and maybe

for some of the players but then other

players might say no thanks flexibility

is really the name of the game here okay

so speaking of flexibility yes we have a

feature that we included for every class

in the game if you want to turn it on

it’s called proficiency versatility and

versatility is a word that’s going to

come up a lot in our talk today because

again a big thrust of this is let’s give

people options proficiency versatility

is for any of you out there who’s made

you’ve made a character you get up to

fourth level eighth level some later

level and you realized I have never used

this history skill or I thought my

character was going to be an

investigator but I took my character in

another direction and have not really

leaned on my investigation skill or the

campaign has gone slightly different or

you could even have somebody who maybe

you had their backstory they were a

circus performer and so you gave them

proficiency in acrobatics but in play

you might have decided your care

has become bookish maybe a little bit of

a couch potato and you don’t have any

use for acrobatics people change we we

change I am not as slim as I used to be

and so to represent those sorts of

transformations you can if you turn on

this option let one of your skill

proficiencies go away and then adopt a

new one in its place this as we say in

the description represents you letting

one of your skills atrophy as you pick a

new skill proficiency now we have tied

this to when you get the ability score

improvement feature partly because skill

proficiency represents often an

investment of training of practice and

so it felt narrative ly a little odd if

we say let you do this every time you

leveled up okay so we decided let’s

instead tie this to your ability score

improvements which are already

representing a possible sort of more

holistic improvement of your character

seemed like a perfect time in your

characters narrative arc and also in

your game mechanical arc to make these

sorts of adjustments I also wanted us to

tie it to ability score improvement for

another very purposeful reason and that

is classes that get more ability score

improvements get more options to swap

things out which we want we want classes

like the fighter to have a bit more

flexibility here than say a class that

gets fewer ability score improvements

because versatility is an element that

we highlight a bit more in some classes

over others all right shall we jump to

the road let’s jump to the road so yes

again we’re looking at the on earth or

can a class feature variants you can

download this now from the DMV website

so proficiency versatility available for

all the classes we rolled our D 12 we

came up

with the rogue and what what new

variants are available for the road the

rogue gets one new variant and it is as

I like to say it is a juicy one the

rogue’s variant is the option again if

it gets turned on in your game to be

able to use your cunning action to take

a new sort of special kind of action

that we call aim for those of you who’ve

played a rogue you know that cunning

action lets you hide disengage – and

then some of our subclasses add

additional options for your cunning

action this is adding the ability to aim

to the suite of options and really aim

is is a way for a rogue who might be

locked in melee combat with somebody or

who is ensconced in a sniper position to

give themselves advantage on their next

attack role there’s a cost though the

cost is you can’t have moved before you

aim and once you aim your speed is

dropped to zero for the rest of your

turn so you’ve got to be committed to

staying put to line up your shot right

this has several effects one it’s a

pretty straightforward way for a road to

set up their sneak attack sneak attack

requires you either to have advantage on

your attack role or for you to be

attacking somebody who is adjacent to

one of your friends because you have

those two ways of setting up your sneak

attack most rogues are able to sneak

attack almost every time they attack and

that’s by design we we expect rogues to

be able to sneak attack almost all the

time yes and we also expect rogues to

you know when they need to to hide and

whatnot but sometimes a rogue has no

place to hide

they have nobody’s helping them set up

their shot and so the rogue here gets to

set it up themselves but it’s dangerous

rogues can be a little squishy and so if

you decide to stay

but that might mean that ogre is running

you down so you know this is it gives a

nice choice the other twist I love with

this is it also gives you the ability to

essentially scrub disadvantage off you

because also one of the rules of sneak

attack is let’s say you don’t have

advantage and you’re attacking somebody

who’s next to one of your buddies you

can sneak attack them unless you have

disadvantage on your attack role by

aiming you can get rid of disadvantage

because for everyone who who doesn’t

remember if you have both advantage and

disadvantage as my quest they cancel

each other out so then you have neither

some people sometimes people get

confused and they think you have both at

the same time in it it’s impossible I’m

going to roll three dies so yeah in in

the rules there’s no such thing as

having both disadvantage and advantage

if you have any number of instances of

advantage versus any number of instances

of disadvantage they cancel each other

out one instance of disadvantage would

cancel out a million instances of

advantage and vice versa so again one

option for the rogue but it’s juicy how

about you roll notice all right class we

do next let’s move them go on to another

d12 role really quickly while we are

rolling I did want to mention as we

spoke quickly off-air ever on rising

from the last war releases very very

soon so will most likely talk about that

in our next dragon plus I look forward

to it

yes oh and we’ve got to raffles we’ll be

doing today one for a copy of dungeon

mayhem and because it is also releasing

shortly one for a copy of Dungeons &

Dragons at force versus Rick and Morty

fantasy role-playing adventure I think

I’m a Googler II required this it’s an

ID

you’ve got to re-roll Motorola yes it’s

gonna be nines all the way down 11 so

that is the my class the Warlock whoo

the Warlock okay

the Warlock gets a number of fun new

options to play with in

on earth Arcana starting off with a

feature called spell versatility

remember I said you’re gonna hear that

word versatility a lot yes

very thematic to the variants today yeah

so what this feature is gonna let the

warlock do is whenever they finish a

long rest they get to replace one spell

that they learn from their pack magic

feature with another spell from the

warlock spell list the new spell must be

the same level as the spell they replace

so here’s the context for this warlocks

are what people sometimes refer to as a

spells known class this is as opposed to

the classes that prepare their spells

each day those classes the sort of the

main representatives of that family of

spell casters being the cleric the druid

and the wizard paladins can also prepare

their spells but then then you have

classes like the Warlock and the ranger

who really have a in the sorcerer who

have a list of spells they know that

they go back to over and over again and

they can only swap out one of those

spells when they level up and then when

they do that swap out it can be for any

spell from their list that they’re

capable of casting so this gives a new

option it is when you finish a long rest

you also get to swap out one but it has

to be the same level as the spell your

swapping out so not quite as much

flexibility as when you level up but it

gives you at least a little bit of

flexibility and the reason why we’re

introducing this to see what people

think is we know that many people will

make basically a spell selection and

then have buyer’s remorse yes and and

and take it as a warlock

yes oh you have experienced this buyer’s

remorse well it and I think that it gets

to the heart of why is the versatility

is there are a great many of fun fun

options in the game and locking into any

one of them that’s your character and

being able to move the parts along the

way try out a new thing along the way

that is just great that

it just gives you more this has nothing

to do with my analogy but there’s more

crayons in your boxes I like that

analogy it was for Emma’s adventure here

but so I am I wouldn’t say completely

flakey where if I get bored with a

character I’ll want to have it die so I

can make it a new one but I have been

known to have that thought process where

like okay well I’ve now played with all

the tricks that this character can do

maybe I want a completely but no no if

my character now has added options that

gives them a longevity of interest to me

and that that’s exactly what we’re

shooting for because and here’s another

dimension to this one of the reasons why

I would love to see this get embraced

and make it into the game officialy is

as we’ve seen over the last five years

people loving fifth edition playing you

know countless campaigns of it one thing

that’s very clear is every group levels

up at a different rate meaning in some

groups you might gain new levels rapidly

and if you’re playing a spell’s known

class like the warlock you might get to

swap out your spell’s pretty often like

the wait in a particular campaign might

not be very long right but we know there

are other groups where the satisfaction

in their campaign is usually centred on

narrative goals character development

some groups actually don’t like getting

up to the high levels and they really

slow down advancement so they’re they

get to stay in sort of their sweet spot

yes

I don’t want those groups to be punished

because the flexibility mechanic that we

put into their class relies on them

leveling up this provides another way

for a group that might not level up very

often to give spells known characters a

little more flexibility so that they’re

not waiting you know potentially three

to five months of real time before they

finally get to get that spell that they

regret taking off their spell list and a

lot of it is while we were and

campaign against frost giants but now

we’ve moved on to fire giants

so you know at what point do the if I

can modify what my character can bring

to the adventure accordingly at a much

greater rate my character becomes more

useful to me and I’ve got a bit more of

a loving feeling towards it yeah yeah

well and one other thing and I’m

spending a little time on spell

versatility because we’ll actually come

across it in several of the other

classes yes it’s not just a warlock

option I’ve noticed some concern online

and it’s even a concern we discussed on

the design team of questioning does this

step on the toes of classes like the

cleric the druid and the wizards sure

the the spells prepared classes paladin

as well part of their stick is every day

they get to prepare their list of spells

yes here’s the thing they get to change

their entire list of spells every day

right so letting another class swap out

one spell really is not undermining the

feel of those classes or their

flexibility they still have a

flexibility that is you know above and

beyond this this again I see a sort of a

mercy particularly for a group where

leveling up does not happen very often

well I support an endorsed of this spell

versatility well because maybe this will

cause you to stop throwing your warlocks

off cliffs and seeking some quick end so

you can make Mike Merle’s about that I

had a back channel of conversations like

just which by the way I we’ve talked

about on this show before I fully

support people retiring characters when

they want when they want to stay in the

current campaign but maybe try something

else

all right that spell versatility for the

war like what else can we talk about for

the Warlock okay so the Warlock also

gets something that you’ll see in

several of the other spell casting

classes

as well and that is a list of additional

spells to add to that they’re their

class spell list so again some

additional flexibility in some cases

these are spells that we we sort of

think of as like huh we probably should

have had them there a first place and

then other others are just sort of fun

experiments to see well what would

happen if a class suddenly got access to

these spells what I wanted to jump ahead

to is the warlock also gets something

people have been asking for for the

warlock for a while and that is a new

pact boon option warlocks in The

Player’s Handbook have the pact of the

chain they have the pact of the blade

and then they also have the pact of the

tome those three are joined here by the

pact of the talisman this pact along

with the eldritch invocations the new

ones in this document that support it is

all about defensive options and also

helping your companions this was a sort

of a realm ice play style that we wanted

to explore in the warlock because we

already in the warlock do a good job of

offensive abilities

trixie abilities beguiling abilities

whereas we have not provided many

options for the warlock players who

would like to be a more sort of support

character may you know making their

group more resilient increasing the

group’s survivability that kind of thing

so if you look at the various talisman

options you’ll see that together they

they create this network of aid to a

group my favorite being that if you take

one of these invocations your talisman

warlock can literally save your

companions life because if they have

signed their name on the magic on this

oh I’m sorry

that’s pact of the tome no the talisman

ones again lots of protection miles so

we also have some info

locations for the pact of the tome my

favorite one there is the one where they

signed their names and and literally are

prevented from dying because we also

wanted to explore some of these support

options in the pact of the tome so pact

of the tome gets some new invocations

pacted the chain gets one which makes

your familiar a little more combat ready

by allowing you to have it attack with

its bonus action that’s my pack yeah so

there you go

pacted the tome is going to be much

better now at also making a

concentration saving throws so you were

referencing gifted the protectors yes

the pact for the impact of the tongue

together so this one is the ability as

you were talking about to literally save

a companions yes if their name is signed

in your book of shadows and they drop to

0 hit points the book will cause it so

that they drop to one hit point instead

but this can happen only once per day so

watch out if you have if you have a

member of your group who likes to like

your warlock oral themself off a cliff

and waste and waste the life-saving

power of your book of shadows I kind of

like the the flavor of it where you can

magically erase a name from your book as

well so you can be on the naughty list

or the nice list that’s right yes

actually in fact you can imagine this

you could play Santa Claus the warlock

whose Book Of Shadows is the naughty and

nice list yes I I fully endorsed this

character concept is someone make Santa

the warlock with the out of the tome yes

I would love to see any variety of Santa

as various figures how those would play

out yes I can go a number of ways yeah

more like certainly one of them yeah

yeah

so the Warlock I could honestly talk

about every single one of these

invocations excitedly because I’m

excited about every single one of them

but we’re already 30 minutes and we have

only 10 more to go

so please though people send us your

they don’t have any questions or

comments about particular invocations

also we will on our website have a

survey soon please let us know what you

think your feedback is vital as we

decide where to go next with these

variants hmm all right should we roll

the die here for our next class 3 3 is

the cleric all right our friend the

cleric at least you hope you hope the

cleric is your friend it’s so that they

might help keep you alive yes and I see

another versatility coming up that’s

right here is that word again

versatility but instead of having spell

versatility that feature which clerics

don’t need because I already mentioned

they prepared their spells every day

they have one now called cantrip

versatility so far in fifth edition if

you pick a cantrip you are stuck with it

now many DMS will allow players to

change elements on their character sheet

yes but we wanted to explore having an

official way to do it yes and so clerics

now whenever they gain a level in their

class can swap out one of their cleric

can turrets for another cleric can trip

again gives a little bit of flexibility

you might have your character concept

might have been I was a wagon you know a

wagon mender and I had my mending

cantrip but I’ve never used it yes I

would really love to have light instead

it’s time to clean out the closet I

never wear this that’s right this is

this is so you can sort of invite Marie

Kondo into your character sheet um think

the thing that might have brought to you

some fun and say goodbye to it as you

invite something else onto your

character sheet and there is something

to what you said at the beginning there

it you always want a friendly

cooperative relationship with the

dungeon master and the players but it is

nice where certain changes like that

aren’t dependent on DM Fiat it’s it’s

baked in where oh okay I officially am

sanctioned to be able to mix and match a

bit along the way exactly and we also

though you’ll notice we don’t say change

all your cameras

this one right I’m you level up the

reason for that is we want to provide

some additional versatility while at the

same time acknowledging some stability

in your character is important just for

the sake of your characters identity yes

so that there is a sense of this is the

still the same person right but again

with a little release valve so you can

change something because part of the

reality is part of us being authentic

people in our world is we all change yes

we have we have abilities that atrophy I

used to be able to play the piano I used

to be able to read music anytime now I

look at and look at music I’m like wow I

I have completely like yeah I were a D&D

character I have lost my proficiency

with reading music and playing the piano

it came up in the Goonies she had to

remember her piano Alice yes from way

back when yes I had trombone lessons

from junior high there’s no way that

would work out anymore yeah Marie Kondo

she doesn’t say throw it all away and

start from scratch

no keep those things that give you joy

yes and then say goodbye to the things

that and thank them right to the things

that might have brought you joy I don’t

anymore

this can’t rip will now go to a new

spellcaster that’s right joy yes because

I can guarantee you there is a player

out there who is loving the mending can

trip so mending is not its feelings will

not be hurt say goodbye to it

I bet especially in the next week with

the release of a Barone rising from the

last war there will be many artificers

happy to give that mending cantrip new

life all right so the cleric gets also a

new spell options including a few smite

sand auras from the Paladin spell list

the reason for this is some cleric

players like to conceive of their cleric

as sort of a holy warrior where’s their

other cleric players who who think of

their cleric more of as sort of a priest

who might even walk around in a robe

rather than in full armor we we we have

heard loud and clear from the commune

that cleric players like to be able to

have both archetype supported within the

cleric class so this is just a part of

us providing that dual support they get

a new channel divinity option mm-hmm

which is the ability to basically burn a

use of your channel divinity to get back

a first-level spell slot

this is here because there are times

when your turn undead has no use and and

even the channel divinity from your

subclass might have no use in a

particular session and sometimes even in

an entire adventure this is for that

cleric who’s like like I have this

resource I would love to be able to use

it yes this gives you an ability to do

so and it I mean and again it can be

quite nice giving that Clerk just that

little extra versatility of all right

I’ve got another slot which I can now

use on any of my first level spells I

have prepared today it’s very rewarding

to feel useful yeah that’s that’s a nice

I feel good the the final one blessed

strikes in the cleric is a potential

replacement if a person would like to

have it for two different features in

the cleric class every subclass in the

cleric at eighth level gets either the

divine strike feature or the potent

spell casting feature divine strikes

boosts your weapon attacks wears potent

spell casting boosts your your can trip

damage blessed strikes if you’re willing

to forego potent spell casting or divine

strike instead just gives you a d8 of

extra radiant damage that you can apply

to a weapon strike or a spell and the

reason why we wanted to offer this up as

an option is many clerics are versatile

in that many clerics will go back and

forth between fighting with a weapon and

using their spells and so we wanted to

give clerics the ability to

sort of walk that versatile road and

take blessed strikes as an alternative

okay now they’re the limitation with

blessed strikes is that it affects only

one of your damaged roles on a term so

it is it’s a little constrained but more

flexible in its application shall we

roll for the next sure really quickly

I’m just gonna mention again we’re going

through the classic feature variance

from unearthed Arcana I know we’ve got

one if not our second raffle is underway

at the moment we’ve been going through

class by class I’ve got one question

here it’s a bit broad from the beginning

you mentioned a lot of these features

tend to hit when they get to their

ability score increase so only one of

the features I’m sorry if people choose

to take a feat instead of their ability

score increase could they still swap out

one skill proficiency yes the intention

is yes okay

yeah because even if you use the feet

optional rule you are still hitting

ability score improvement on your class

table and so really the intent here is

when you hit that even if you take a

feat instead on true you would still get

to swap out one of your skill

proficiencies okay and that that is

definitely the example of something that

we could make clearer in a final version

of this so I love that question so we

have rolled a six we are on the monk

mad monk alright the monk the monk gets

three feature options yeah and one of

which has two sub options so the first

one again hitting on this note of

flexibility gives monks who might have

some extra weapon proficiencies because

of their race or some other source say

they’re multi classing gives them the

ability to customize their list of monk

weapons bunks normally for their monk

weapons and get all simple melee weapons

and short swords mm-hmm

you do have some characters who enter

the monk class take elves for instance

many elves have bonus weapon

proficiencies dwarves also often have

bonus weapon weapon proficiencies we

would love fur for those monks to be

able to use those weapon proficiencies

as monk weapons and so we decided to

give them this customisable list with

the limitations that we have built-in

this also is going to work for a monk

who might decide they want darts to be a

monk weapon they want a sling to be a

monk weapon and those are proficiencies

all monks start with but the current

monk weapon rule in the players handbook

does not allow those ranged weapons or

any of the characters other weapon

proficiencies to apply narrative Lee

that does make sense in a way as an elf

I’ve been training with these particular

weapons as all elves do but as a monk as

an elven monk I would still be training

with these weapons as all elves do so

how would those plans so this is it

seems like a narrative Lee logical means

to do so with certain restrictions can’t

be heavy can’t be two-handed so it’s

it’s not breaking the mechanics of a

monk weapon but still keeping it in the

flavor of the character you’re trying to

play exactly now if any of you out there

if you’re playing a monk and you’re

thinking well I’m not playing a race

that gives me weapon proficiencies I’m

not Multi classing then I would say

stick with the monk weapons in the

players handbook because there you just

it you know you just get all your simple

melee weapons and move right along this

is really meant for the character who

has these extra goodies and this is a

way for the monk to really incorporate

those goodies into their monk play the

second level monk feature key fueled

strike it says if you spend one key or

more as part of your action on your turn

you can then immediately make

unarmed strike as a bonus action monks

already have a number of built-in

features that use the bonus action so

it’s important for me to remind everyone

here you can only ever take one bonus

action on your term so what this is not

doing is giving you an extra bonus act

here’s what it is doing and it’s rather

subtle and this is why I love having

conversations like this with you and

with with all of you listening

so we can get into sometimes the

subtleties of game options like this

mm-hmm many monks will have no use for

this but for the monks this is designed

for this will be a godsend if you’re

playing a way of shadow monk or a way of

the four elements monk or any other monk

who has a special action that

essentially gobbles up to your action on

your turn does not include any of the

regular triggers for your sort of

martial arts bonus attack or your flurry

of blows this now gives you a new way to

use your subclasses key

burning abilities and still get in your

unarmed strike so for instance if you’re

playing a way of the four elements monk

and you spend a key point to unleash one

of your elemental spells you can also go

Kabam with your fists or your your foot

or whatever it is you’re using to make

your own arm strike in addition to your

spell casting so this is going to be a

boon for monks or members of certain

subclasses and still keeps the monkish

under arm striking flavor exceptionally

strong across Oh a bit more across the

board they in that the intent exactly

and we also purposefully designed this

to be subclass agnostic because they I

mentioned two subclasses but features

like this appear here and there in monk

subclasses and could potentially in the

future so in a way we’re future proofing

that you know if this is embraced and

becomes part of the game it means you

know monks henceforth if they have

abilities like that they’re still going

to get to enjoy there they’re unarmed

strikes finally monks have two new ways

to spend key one

is to improve the range attacks and

another is actually for a monk to heal

themself this is is very on target in

terms of the monks flavor a lot of the

monks abilities are about the health of

their bodies the resilience the physical

resilience this is a way for the monk

who is on the verge of death to tap tap

into their internal key and save

themselves until maybe somebody with a

little more powerful healing can give

them even more of their hip points back

so in many ways this is a an oh crap

key option of I’d you know I have all

this key I haven’t spent in but by golly

I’m about to die well buddy burned that

key and right and and live to fight

another day this yes this very flavorful

energy that I’m imbued with it can it

can I turn it back on myself in case of

dire straits yeah exactly you want to

roll for our next one all right what

should we roll or should we go to chat

because we’ve got a tell you what if if

it’s a new number we’ll go to the new

number if it’s a repeat number I’ll ask

chat which class we should cover next

and it is it is a new class the sorcerer

alright the sorcerer ah I think that was

the end and bren-bren 77 were stuck in

service the sorcerer as well alright so

oh the sorcerer is casting a spell

oh no there it is for a moment I thought

the sorcerer had had vanished vanished

from my from my print out okay so the

sorcerer gets some new spells again

added to their list

they have spell versatility which we’ve

we have already talked about a way for

them to to maybe deal with some buyer’s

remorse

also to have some some character

development and a bit more versatility

pardon me with the sorcerer in

particular by the way we have often

gotten the feedback that people would

like a bit more choice when it comes to

the spells they know so spell

versatility is especially a boon

for sorcerer players who have asked for

that we also have some new font of magic

options font of magic is the name of the

feature of the sorcerer that gives them

their sorcery points that wonderful

resource that allows the sorcerer to

manipulate their own magic which again

is a wonderful part of their story as

people who have magic in their very

blood it makes sense the day of all

people should be able to manipulate

their own magic so we allow sorcerers

now with this option to make a temporary

magic item by transferring some of their

innate magic into that item which is

specifically must be a weapon okay so if

you’ve ever found yourself in a

situation where it’s like oh my goodness

Janet’s barbarian can’t hit that

creature because of their resistance to

non magical weapons

the sorcerer if no one has the magic

weapon spell prepared the sorcerer can

just channel some raw magic into that

weapon to get the job done also the

sorcerer can in a pinch if they really

desperately need advantage on an ability

check they can give that to themselves

and they also have some resilience they

can give themselves like the monk but

rather than true healing they’re able to

give themselves temporary hit points by

channeling some of their internal

magical reserve for those of you who

don’t know temporary hit points are

almost like ablative armor or sort of a

almost like you can imagine it like a

force field that gets sort of punched

through and then it goes away and then

you’re real hit points start taking the

damage we play a lot of Pokemon go and

there’s always you throw up the

defensive shields yes and then it’s gone

and so you can imagine where the monk is

is literally healing themselves the

sorcerer is instead using their magic to

shield themself to give themself this

arcane fortitude then we give the

sorcerer some new meta magic options

meta magic is one of the main

a sorcerer spends their sorcery points

and I think the meta magic option that

we’ve provided that many people will

especially love is elemental spell which

allows the sorcerer to cast a spell that

deals one type of damage and then change

that damage type to another like if

you’ve if you’ve ever wanted to be able

to cast Thunder ball instead of fireball

well elemental spell is how you can do

it James Bond would approve yes yes we

also have given meta magic options for

ignoring half cover and three-quarters

cover and then in that case we’re like

oh my gosh you really really really want

your spell to hit but you missed an

erring spell is a meta magic option that

allows the sorcerer to re-roll the nice

thing about this meta magic option is it

can be paired with other meta magic

options normally you can apply only one

to a spell but let’s say you’ve already

spent sorcery points on a spell and then

it misses this is in a way you can spend

some more sorcery points to try to get

your investment through it’s a bitter

the fallacy of sunk costs god bless it I

cast this thing is going to work but

it’s nice to always hit like then again

narrative Lee it’s like you’re in a

pivotal moment it’s a key scene you just

want your cool thing to go off and it

fizzles like just a second chance and of

course as you rightly imply the dark

reality is your reroll could also yes

right yes well right so fair fair’s fair

like you’re spending points to try it

again but it doesn’t mean that it’s

going to succeed this time go get you

get another rerolls just one more poll

on the slot machines lever we’ve got a

couple of questions one from the monk

one from the sorcerer

you’re gonna field those before yeah

we’re talking about the sorcerer so how

would a wild magic source or utilize of

versatile spells with the new feature

when the subclass has no clasp

oh so spell versatility applies to your

sorcerer spells over all okay not

subclass spells okay so spell

versatility allows you to replace one of

the sorcerer spells you know with

another one and this is for sorcerers no

matter what their subclasses I always

feel like this this is trying to stump

Jeremy and it never works that’s a

that’s a good thing looking back at the

monk quickly we had a question does the

new bonus action attack option open up

for flurry of blows or just a single

bonus action attack so again as I

mentioned you only ever get one bonus

action attack so if you’ve already

flurry a blode bonus actioned

wow that was a tortured set yes verb is

perfect yes you cannot do it again okay

yeah it’s one bonus action on your turn

you’ve got to choose I like that you

modified both flurry and blow flick

flurry your flurries of blows yes

attorneys-general yes which one gets the

I love I love internal plurals I knew

yes there’s the passersby

I have never passersby that a surprise

yeah how many people get that incorrect

I imagine I’m probably many but

guaranteed yes it yeah internal plurals

it’s just like one of the one of the

true signs of person is a word nerd

we’re we’re getting goose bumps s inside

the word so are we wrapped up with the

sorcerer yes okay yep again we’re

getting who about ten till the top of

the hour so we’ve been going I think we

can do one more class I’ll do one more

chat about Chat Chat give us a class

that we haven’t hit yet that you would

like us to cover we have covered the

cleric the monk the rogue the sorcerer

and the ranger cover the Ranger

alright the Ranger let’s do it the

Ranger I’m really quick I’ll interject

you’re quite

coming in we are collecting them if we

don’t get through them this time because

we’ve got a lot of the initial material

to to introduce and talk through we will

talk through your questions as best we

can in a future episode

so the Ranger the Ranger has two and a

half pages yes so in this in this

article okay

so I’ll I’ll skim over the simple ones

Ranger gets spell versatility we’ve

already talked about it

Rangers in particular are very

constrained in the number of spells they

know in the number of spell slots they

have so I really really hope the

audience embraces spell versatility if

for no one else

then the Ranger because I think this

will be a godsend for many Ranger

players the Ranger also has an expanded

spell list we were when expanding the

Ranger list particularly mindful of

beefing up the Rangers ability to

support their party also we were looking

at the theme of survivability because we

want the Ranger to be sort of the

ultimate wilderness of Survivor you know

and also the person who you know is most

likely if they’re trapped on their own

somewhere they’re gonna make it yeah or

if you’re or you know if you’re trapped

with one other person and then there the

Ranger the Ranger is gonna get the two

of you through and also some of these

spells pair wonderfully if you happen to

be a beast master Ranger because a

number of these spells have amazing

interactions with the beast companion if

you don’t know what I’m talking about

there’s not time for me to go into it

but read some of these spells carefully

think about your beast masters companion

and oh boy you’re gonna have some fun

so the Ranger has more replacement

options than any of the other classes in

this article we’ve heard your feedback

over the years loud and clear on the

Ranger and as I said a couple of years

ago for the Ranger in particular we

wanted to explore some alternatives so

here they are starting with deft

Explorer this is a new take on the

natural Explorer feature allowing the

Ranger to have a set of survival skill

that are not dependent on particular

types of terrain even though many of us

who’ve played D&D for decades love the

flavor of Rangers having a connection to

particular terrain type yes or having a

familiarity with particular foes the

fact is is honestly in addition after

addition that great narrative often has

gameplay difficulty because where you’re

adventuring and what you’re fighting can

so often really just be up to chance

ending on what the DM selects yes now

this is often easy for a DM to address

in a home game because the DM knows okay

I’ve got this Ranger at my table the

Ranger has these particular terrain

types they’re associated with these

favorite enemies and the DM can

customize the adventure to really bring

as much joy to that Ranger player as

possible but if you’re in a convention

game or somebody is running a published

adventure by the book it can be

difficult for some Ranger players to

feel like they’re maximizing the

potential of these very flavorful

abilities and so we created some

alternatives that essentially are going

to deliver no matter what the terrain is

and then when we get to the the favorite

enemy alternative no matter what it is

you’re fighting deft Explorer gives you

three different sub options you get to

pick you know one of them when you get

the feature then you pick another one at

six level and yet another one at tenth

it gives you some expertise and skills

and makes you extremely mobile and also

one of the the most exciting things

lurking in here is in the tireless

feature where in addition to the Ranger

being able to give themselves temporary

hit points they can also at the end of a

short rest shrug off a level of

exhaustion this by the way we know is

really good in certain circumstances

particularly if you multi class and you

happen to be a berserker barbarian we’re

well aware of that

as as I as I’ve often mentioned before

when we do on our Turkana

when we do class options they almost

never reflect the balance we later do

for multi classing which is one of the

reasons why often low-level things when

they end up in their final form are

changed and often frankly less powerful

because we then have to account for if

someone’s dipping in from another class

or what’s the effect but here you get to

see this in it’s sort of single class

glory yes okay yes enjoy it in your play

test because I can guarantee you if this

makes it into a book it will not be in

this form but the theme of it is likely

to make it and that in an Arctic on is

often what we’re testing we really want

to see do people groove on the themes

that we’re presenting and then we get

into the fine tuning favored foe as I

mentioned is an alternative to favored

enemy we were careful to state in

favored foe that the creature that you

target with this new feature is still

technically your favorite enemy we had

to do that to make sure that this

feature still works with the Rangers

twentieth level feature because that

feature refers to your favorite enemy so

anyone if you’re wondering does favorite

foe work with your 20th level feature

indeed it does and it does so

intentionally that’s why you see the

word favorite enemy right there in the

feature so what does it do it gives the

ranger a free hunter’s mark spell it

it’s added to their list of spells known

and does not take up a spot on that list

and a certain number of times a day you

get to cast the spell without using

spell slots and even without

concentration hmm that last part I hate

to break it to you all this is also

another case of that is unlikely to

survive final game development because

lifting concentration we wanted to test

it just to make sure that it was going

to be widely implemented and used

initially it was a concept we were just

enchanted by yes but any time we fool

around with this concept we almost

always have to pull back from it guys

especially at low level this becomes a

blinking

and two people to dip in okay from other

classes to get a hunter’s mark that they

can cast without spell slots and without

concentration meaning it would then pair

with every concentration spell in the

game but that said everything else about

this feature is I think is a really

fantastic way for a ranger to in the

moment say you were my favorite enemy

and and to use their their primal magic

to make that designation a reality so

there so again sort of narrative Lee

it’s not just well my favorite enemy

like my backstory is orcs attacked the

village or whatever and my campaign we

never encounter orcs however that takes

away one of the Rangers tricks from the

bag of tricks this one lets them keep

that sort of I’m going to block on to an

enemy and concentrate on them flavor of

it exactly okay exactly I am deciding in

the moment you are my favorite enemy

right now and ten minutes from now

someone else might be my favorite enough

and because honestly is again as riches

that that classic flavor can be and if

people love it there’s free to continue

to use that flavor in the favor of enemy

feature in the players handbook for some

campaigns it just does not pan out we

then get to a new fighting style option

the Ranger the Paladin and the fighter

all get new fighting style options in

this article some of the options are

shared by all three of the classes and

then each of the classes gets an option

that is unique to that class the option

unique to the Ranger is the ability

basically to forego taking any of the

traditional fighting styles and instead

learn to can drips from the druid spell

list we wanted to put this out there

because some Rangers really love to lean

into the nature magic side of the class

yes and this allows them to lean even

further how are we doing on time

can I go further than the Ranger two

minutes here oh my gosh there is so much

anything alright well I’m gonna have to

speed talk Rangers also now

get the option to use druidic focus as a

spell-casting focus they get a bunch of

new spell options in primal awareness

this is a potential replacement for

primeval awareness in the players

handbook they get a more supernatural

fadeaway ability that replaces hide in

plain sight

and then Beastmasters we decided in this

article to give Beastmasters two new

beasts options so we actually did not

touch the Beastmasters features in the

players handbook okay instead we

provided two new stat blocks of beasts a

beasts master could befriend and then in

those stat blocks address many of the

concerns people have had about the

beasts master now we designed these to

work seamlessly with the Beastmasters

features so if you’re a beast master

Ranger and you’re wondering does the

scaling up functions inside your Rangers

companion feature apply to these beasts

the answer is yes everything in your

subclass works with these beasts and

then they give you some a little

something extra one of the things I also

love about these beasts is it allows

Rangers to customize the beasts

appearances hmm you decide if you pick

the Beast of the air what sort of

airborne Beast it is if you choose the

Beast of the earth

similarly you decide what sort of

terrestrial Beast this is the other

great thing here is is the flexibility

that we’re offering in that if there is

an animal type that you want because it

has a burrowing speed or constricts

people or it poisons people

this takes none of those options away

you can still pick any of those beasts

from the Monster Manual or another book

these really just add some more beasts

to your menu of options and that will be

especially appealing for anybody who has

wanted their beasts to maybe

more often because these beasts have a

bonus action attack these beasts also

have some amped up hit points they have

saving throw proficiencies they can

understand your speech they if they die

you can bring them back by burning a

spell slot there is a lot of really

juicy material packed into these to stab

locks all right did I do it do I get up

a 201 – oh is that what we started I

think at 101 so we’re at 60 Minutes

events yeah we’ll call it dead on

alright so we’ve been talking through

the class feature variance from the

unearthed of Arcana please do take a

look at the material that’s up on the

D&D website as we speak a survey will

follow in the coming days as well so we

hope you try out the material around

your table and please give us your

thoughts about them as well we’re gonna

switch over here in a minute to beyond

heroes over on the DND Beyond Channel

just again a couple reminders we’ve got

ever on rising from the last war is

coming out very very shortly later this

month as well as Dungeons & Dragons vs.

Rick and Morty we’ll talk about ever on

in a future Dragon Plus live stream here

congratulations to our raffle winners

thanks as always to our followers or

subscribers our viewers for spending an

hour out of your time today thank you as

always to our moderators and finally for

extra life we’ve got a couple of

adventure material pieces upon the DMS

guild now as we speak

we’ve got infernal machine rebuild an

adventure 4 levels 5 to 10 it is a beefy

111 pages and then we’ve got adventure

with muck it’s so cute I know this one

we’re going to go into this one a bit

more next week

this one created by Emmet on G with

additional material by Adam Lee and

Chris Lindsay it is a glorious grab bag

of activities coloring

map drawing monster creation for kids of

all ages so we’ll we’ll dive into that a

bit more as well that’s also up on the

dams guild I believe for $5 so hopefully

uh worth consideration all proceeds do

benefits extra life and the Children’s

Miracle Network Hospitals so in any case

thank you for spending an hour out of

your day with us we got through many but

not all of the classes we’ll talk

through some more in future livestream

as well as many of your questions as

well so until then thanks everyone

that takes everyone

Exit mobile version