@ChrisPerkinsDnD What's your number-one piece of advice for roleplaying as a DM?
— Sonja (@SGMSoultamer) February 14, 2016
Keep it fun. https://t.co/PNsUbFCbMv
— Christopher Perkins (@ChrisPerkinsDnD) February 14, 2016
@ChrisPerkinsDnD What's your number-one piece of advice for roleplaying as a DM?
— Sonja (@SGMSoultamer) February 14, 2016
Keep it fun. https://t.co/PNsUbFCbMv
— Christopher Perkins (@ChrisPerkinsDnD) February 14, 2016
@ChrisPerkinsDnD are there any mechanics you regret? I've noticed PC move speed differences only lead to feelbads 🙁
— Jamie Twomuffins (@MuffinManifesto) January 22, 2016
No regrets. If my group finds a rule troublesome, we change or ignore it. https://t.co/C3D5GziKRZ
— Christopher Perkins (@ChrisPerkinsDnD) January 22, 2016
Great people talk about sf & fantasy, average people talk about movies, and small people talk about commercials.
— Ed Greenwood (@TheEdVerse) February 15, 2016
People who like to improvise and are good at it make the best Dungeon Masters, IMO.
— Christopher Perkins (@ChrisPerkinsDnD) December 1, 2015
@JeremyECrawford Would you agree most of the questions could just be answered: "DM Preference." Why do we try to make D&D so complicated?
— fieldmechanik (@fieldmechanik) December 31, 2015
The DM is a group's rules arbiter, yet some people like to get clarification from the ones who made the game. #DnD https://t.co/IqoZJQKTyk
— Jeremy Crawford (@JeremyECrawford) January 5, 2016
My only useful piece of game design advice is this: Make the game you want to play. I promise that at least one other person will like it.
— Mike Mearls (@mikemearls) December 31, 2015
@JeremyECrawford "But what if I really don't like your answer?" 😉 (Then DM does what they think works best for group.)
— Alphastream (@Alphastream) December 11, 2015
Monthly reminder: Some people want official #DnD rules answers. Those answers don't trump a DM's rulings. https://t.co/iD2snsbRwH
— Jeremy Crawford (@JeremyECrawford) December 11, 2015
A #DnD adventure can be a yummy dish. Prep the ingredients—NPCs, locations, plot points—and bake in the fire of improv with the players.
— Jeremy Crawford (@JeremyECrawford) December 1, 2015