@MTBlack2567 Both @StevenESchendHi Ed! Did anyone ever compile a list of books titles you might find in a typical Realms library? and I made up lists for what was on the shelves in rooms in the Baldur’s Gate games.
@clancey70@JeremyECrawfordSo Green-flame blade does not count as a magic attack as far as hitting subjects with mundane attack resistance/immunity? The extra damage from Green-Flame Blade is magical. The weapon damage depends on the weapon, not the cantrip.
Dungeon Masters Guild is a website and a new program that allows you to create content (adventures, monsters, archetypes, backgrnds, etc.) using Wizards of the Coast intellectual property (IP) and to make some money while you’re at it.
So you can:
Design content using the 5e rules for Dungeons&Dragons
Publish original campaigns world using 5e rules
Publish content using the Forgotten Realms
Sell my product in the D&D online marketplace
Your content rated by the largest network of D&D players
Your content considered for additional publication by Wizards
Your content considered for inclusion in digital games
Your content considered for inclusion in Wizards marketing
@electricmeat@rdonoghue@boymonsterThere are spots where missing class text mentioned, but not provided, e.g. Barbarian Path of Nature Dude. we have an email address at the front of the doc for errors like that
@fredhicksTheir grid chart that got publicized yesterday certainly gives that impression, but folks have noted inaccuracies w/ that chart. Yah, logic is the reverse; If you want FR, Guild is your only option. Definitely something to clarify.
@GoingLastIs there a best way to reach out to you to request an interview about Dungeon Masters Guild? Thx! [K] shoot me an email and I’ll pass it along – my first dot my last at https://t.co/6GwEdNCaWa
@MikeRTriceWas this the plan to replace Dragon and Dungeon all along or did this evolve after the 5E release? Not a directly – magazines as they were didn’t seem to fit into what people were telling us they wanted in terms of content.