Do you have any advice for anyone looking into starting to write and publish adventures?

CommentI know this has probably been asked and answered before but do you have any advice for anyone looking into starting to try and write and publish adventures and campaigns?Educate yourself. Study the works of others, and learn from your own mistakes. Find ways to overcome your deficiencies, and be honest about your limitations. Writing is a skill that gets better with practice, so write. A venue such as the DMs Guild is a safe, easy way to share content with others, but before you commit a lot of time and resources, try to gain an understanding of what other people might want. You can write for yourself, but you publish for others. from discussion AMA with Chris Perkins (Today at 10:30 AM PST).

What is your favorite twist/surprise that you have ever pulled on a group of PCs?

Comment Hi Chris,
I originally got into D&D years ago after listening to the podcasts of you DMing for the Penny Arcade guys, Wil Wheaton and Scott Kurtz. Been completely hooked ever since and I wanted to say thanks for giving me the inspiration to DM my own games! I will be starting Curse of Strahd with my players as soon as it comes out we are really excited about it.
My question is what is your favorite twist/surprise that you have ever pulled on a group of PCs throughout a long campaign that really had them shocked?Wow, good question. Hmmmm … I once had a villain catch the party by surprise on a balcony. The characters were badly beat up, and their defeat seemed likely. The villain won initiative and, on its turn, delivered a brief monologue that was interrupted when part of the balcony collapsed. The villain fell to its death, allowing the party to escape. My players were quite surprised.from discussion AMA with Chris Perkins (Today at 10:30 AM PST).

When your players are pulling at the wrong thread how do you steer them in a good direction?

CommentAs a DM, your players will do things you never expected. They will miss a hook entirely, or make a suspect out of a background fluff NPC and obsess over them. Even in a sandbox, they will force you to improvize wildly at times. Sometimes, your prep will have been insufficient to survive contact with the PCs.
When your players are pulling at the wrong thread (or just one you didn’t prepare for), how do you reward and steer them in a good direction, or improvise a secondary hook back into the original goal?I drop little “crumbs” in the direction I want them to go. These crumbs are intended to tantalize them. The nature of these crumbs depends on the players involved and what sort of bait I think is most likely to attract them. If they don’t take the bait, oh well. I try to be patient, and what for another chance to lure them “my way.” from discussion AMA with Chris Perkins (Today at 10:30 AM PST).