Ask a question

I’M NOT A DUNGEONS&DRAGONS DESIGNER, I reply if I have a right answer but my answers are not official.
I’m just a librarian that collects and study designer answers.

If you need an official answer you could ask directly via Twitter to Master Jeremy @JeremyECrawford or contact sageadvice@wizards.com

2,656 thoughts on “Ask a question

  1. Jeff minnick says:

    I have an old school question:
    I played in the 80s and early 90s. I am trying to remember the creature that was similar to a doppelgänger, that attaches itself to you , gives you harder to hit bonus and luck (I think) but debuffs people around you. Any thoughts? Thanks.
    Jeff

  2. Nick says:

    I’m about to start playing in a friend’s campaign in Waterdeep. We are starting at level 1 and we are starting by essentially joining a gang. I often have fun by “breaking” my DM’s game. Which of these seems more fun/gamebreaking:

    Gaining these spells (with level)

    1st – faerie fire, longstrider

    2nd – locate animals or plants, locate objects

    3rd – clairvoyance, speak with plants

    4th – divination, locate creature

    5th – commune with nature

    OR

    Getting advantage on all spell saves and magical effects?

  3. Vetis says:

    when a creature’s ability that targets another creature says “untill the end of its next turn.” Is that the next turn the targeted creature takes or the next round of turns? The Neh-thalggu has an ability that says this and I can’t find clarification on the wording.

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