Evil comes in many forms: The 4 Princes of the Apocalypse

The King of Dungeon Masters, Chris Perkins, gives a blast from the past, something from an ancient tome called Fiend Folio: here are described the four Elemental Princes of Evil that will be in the upcoming campaign adventure Princes of the Apocalypse.

Master Chris is giving suggest me another thought : Princes of the Apocalypse adventure narrates about 4 Elemental Evil Prophets that are linked with their Princes of Evil, here their connection:

If you want to dig in the knowledge about The Four Elemental Princes of Evil you need to search their alias: The Archomental.
In Planescape settings there’s the Planescape Monstrous Compendium Appendix III that well describes all of them and their relationship with the Tharizdun/The Dark God/Elder Elemental God, they are powerful but not demigod, they grant spell to their followers and yes, they can be slain.

If you want to play now a good prequel of Prince of the Apocalypse you can play Egg of the Phoenix adventure module where player characters must recover a powerful artifact and save an entire land from destruction by the Princes of the Elemental Evil.

Other references about four Princes are

There’s only an unanswered question:  where’s the fifth prince? The real son of the Elder Elemental God, Cryonax, Prince of Evil Cold Creatures???

Dungeons & Dragons Classics

Ranger’s Companion HP and ST

Sage Advice: if you are looking for a full Beast Master Ranger List of Animal Companions you can find here: http://goo.gl/db4QZB

Do spells with attack rolls crit on a natural 20 in D&D 5e?

Sage Advice: If you want to add gritty flavour to your criticals there’s a Lingering Injuries Table in the Dungeon Master Guide p.272, that describes different effect from a critical hit like losing an eye, broke ribs, horrible scar…

RAW, RAF, RAI and Sage Advice

Master Jeremy is the new Sage!

All my best wishes for his new column Sage Advice:

http://dnd.wizards.com/articles/features/philosophy-behind-rules-and-rulings

In this article describes three different mode to interpret rules:

  • RAW – Rules As Written
  • RAI – Rules As Intended
  • RAI – Rules As Fun – my favorite!

The article will start to describe philosophy behind DungeonsDragons rules and rulings, focus on the first “unsaid” rule: Your Dungeon Master is the key.
Key for your fun, Key for a quick and smart decision, Key to keep your campaign alive and not “freezed” for a rule discussion.

After reading this article my advice is to use rules like a tool to challenge your creativity and to push yourself beyond your imagination.

Master Jeremy says about him:
“In case you’re wondering who the new sage is, I’m one of the two lead designers of the new edition, as well as the lead designer of the Player’s Handbook and one of the leads on the Dungeon Master’s Guide. I’m also the managing editor who oversees the creation of material for the game.”

Follow (and ask) him on twitter: @JeremyECrawford

Behind the Screens 1: DM’s Cheat Sheet – Update


Master Rodney tell us how to improve DM adventure, especially storytelling with interludes, random encounters and recap.
Interludes are short texts that can describe your world, your story arc or character aspects.
The recap is like the one at the beginning of TV shows: it helps to focus on the following events.

A must read.

Gorgeous UPDATE!:

Banshee ship