@JesterPunchis silence no longer a on the wizard spell list? Our cunning plan has hit a snag. Thanks. Silence is a bard, cleric, and ranger spell, not a wizard spell.
— Jeremy Crawford (@JeremyECrawford) November 12, 2014


Why does the Monster Manual not have Ambush Drake, Evil Mage,others from the Adventures?
@Brail4 @mikemearls @ChrisPerkinsDnD @gregbilslandWhy does the MM not have Ambush Drake, Evil Mage,others(?) from the Adventures? Some monsters didn't make the cut for the MM but do appear in an adventure.
— Jeremy Crawford (@JeremyECrawford) November 7, 2014
@ChrisPerkinsDnD – I've been wondering something lately…
After reading the Monster Manual and seen the entire Tiamat-Theme of 5th Edition
— MadHatterHimself (@Madhatterhim) November 12, 2014
“@MadhatterhimI noticed one thing: The Gem Dragons aren’t anywhere to be found?
What happened to them?
Are they extinct?
Or are they… The Gem Dragons aren't anywhere to be found. What happened to them? Are they extinct? …”
They flew to Mystara.

Player confused about bonus actions?
Player confused about bonus actions? Create an index card listing the player's bonus actions. When used, turn the card over until next turn.
— Mike Mearls (@mikemearls) November 11, 2014
@Dulahey what about when action surge is used? Rule can be read as extra bonus action or not. no extra bonus action
— Mike Mearls (@mikemearls) November 11, 2014

Is it intended for two-weapon fighting not to work with the Two Attacks class feature?
Is it intended for two-weapon fighting not to work with the Two Attacks class feature?
@DeverickAbrilleis it intended for two-weapon fighting not to work with the Two Attacks class feature? it should work like this – action for multiple attacks, bonus action for one off-hand attack
— Mike Mearls (@mikemearls) November 11, 2014

The Dungeon Master Experience Archive!
Folks have been asking, so here's a link to THE DM EXPERIENCE article archive: http://t.co/CS21ykiBnw
— Christopher Perkins (@ChrisPerkinsDnD) November 9, 2014

How to determine dc for monster abilities?
@jrhyne1976how to determine dc for monster abilities? Like for poisons & such Tried 2 compare monsters, but nothing seems consistent The default DC formula for special monster abilities is 8 + relevant ability modifier + the monster's proficiency bonus.
— Christopher Perkins (@ChrisPerkinsDnD) November 8, 2014
@ChrisPerkinsDnD would the relevant ability for the monster be whatever stat is used to save against?
— John Rhyne (@jrhyne1976) November 8, 2014
@ChrisPerkinsDnD so a creature that has poisoned claws DC to resist the poison would be 8+monster's Con mod+ monster's prof bonus?
— John Rhyne (@jrhyne1976) November 8, 2014
@jrhyne1976 Not necessarily, although most poison effects use a monster's Con modifier.
— Christopher Perkins (@ChrisPerkinsDnD) November 8, 2014

Does Thieves also add her DEX mod to Thieves Tools?
@andydiggle @Wizards_DnD5E Rogue proficient with Thieves Tools adds Proficiency Bonus; but does she also add her DEX mod to Thieves Tools? yes – you can also pick which stat to use based on situation
— Mike Mearls (@mikemearls) November 9, 2014

Is the Staff of Fire usable by Bards or Druids?
@DastionIs the Staff of Fire usable by Bards or Druids? The HOTDQ and Rise of Tiamat supplements disagree. The staff of fire is usable by druids, not bards. The HOTDQ supplement will get updated to reflect that fact.
— Jeremy Crawford (@JeremyECrawford) November 6, 2014