Why does cover work like this in 5e? A bonus to saves instead of advantage! Is this the only time this happens? #dnd pic.twitter.com/U6ZMOW8kd4
— adam koebel (@skinnyghost) August 12, 2018
It's a good example of descriptive vs. prescriptive RPG design. Players expected that ducking behind a rock would protect them from arrows and fireballs, but advantage was too good in play. We had to find a way to make it work within the system. https://t.co/U7ES4zPY9M
— Mike Mearls (@mikemearls) August 13, 2018
This is why I also do -2 to AC for flanking. Advantage seemed to good in that situation as well. YES! That's a good rule. We didn't do something in the core game because that felt like it might clutter things too much, but I like that house rule.
— Mike Mearls (@mikemearls) August 13, 2018
Ohhh, this isn’t bad. Kinda like a localized version of Bless. Yeah, I like adding a die too because it's easy to spot if a player forgets.
— Mike Mearls (@mikemearls) August 14, 2018
Ohhh, this isn’t bad. Kinda like a localized version of Bless. Yeah, I like adding a die too because it's easy to spot if a player forgets.
— Mike Mearls (@mikemearls) August 14, 2018