High Perception in D&D is a tactical ability. Use strategy to counter. Knowing something is not the same as using that info correctly.
— Mike Mearls (@mikemearls) October 25, 2017
Example – An ambush doesn't have to be hidden. Bad guy dispatches army to sit outside dungeon, waiting for PCs to exit.
— Mike Mearls (@mikemearls) October 25, 2017
There's also dramatic tension. High PP character notices ticking bomb, but can't tell party (social situation, PCs separated, etc.)
— Mike Mearls (@mikemearls) October 25, 2017
In general, mechanical abilities are best challenged with strategic elements of the campaign, bigger picture context, strategic elements.
— Mike Mearls (@mikemearls) October 25, 2017
IMC, characters are combat machines, yet they keep striking deals with the Nine Hells…. challenge isn't winning fight, it's keeping soul
— Mike Mearls (@mikemearls) October 25, 2017
Look now you’re just making stuff up, Mike sorry forgot that we're only supposed to use math stuff and the rules to make RPGs happen
— Mike Mearls (@mikemearls) October 25, 2017
So with high perception but low int you may be able to see exactly what something is, but may not understand it?
— Mách (@Kazzak_Mach) October 25, 2017
Exactly! Trap example: There are three pressure plates in a row. Disable in correct sequence, or trap goes off. Clues point to correct order https://t.co/QikcTFVLpk
— Mike Mearls (@mikemearls) October 25, 2017