Spotted on Facebook, from the letters pages of Dragon magazine in September 1988… back when the RPG hobby was apparently being invaded by roleplayers and storytellers… pic.twitter.com/XjEJqXI8vu
— Nathan Dowdell, mostly awake (@N01H3r3) December 15, 2018
After seeing many PC deaths in Tomb of Annihilation, I prefer being soft on death.
— SlyFlourish (@SlyFlourish) December 16, 2018
Honestly, designing for other systems that don’t assume the same amount of plot armour as hp do, it’s easy to make PCs too fragile and in turn make players overcautious. When that happens, they get risk-averse and stop doing bold, heroic, stupid things. And that’s dull. This I completely agree with. I think it all depends on the type of game you want to run. There are many great “HARDCORE MODE” systems out here, including older D&D! However, the modern audience tends to fall in love with their characters, and want to be bold heroes.
— Matthew Mercer (@matthewmercer) December 16, 2018