good sir Ed, in your realms, does Loudwater and Secomber have guilds or are they every merchant for themselves? In my Realms, neither place has formal guilds because the trading costers who've used them as bases for the last two centuries don't want guilds, and keep breaking them up. Which means that instead both have many small, short-lived secretive merchants' cabals.#Realmslore
— Ed Greenwood (@TheEdVerse) November 10, 2019
Thanks! What would a trading costar look like in that area? In my mind I see a merchant buying cheap and moving the good elsewhere where they sell for more?
— stephen parlin (@smparlin) November 10, 2019
Thereabouts a trading coster’s presence would be a way-base (warehouses, wagon repair shops, paddocks for remounts and replacement draft horses, mules, and oxen) for Heartland overland caravan travel. And yes, all of that travel is to buy low, locally, and…
…transport to where more will be paid for the goods. (In most cases, in this region, it's extract raw resources, turn them into something useful [e.g. timber into furniture or building lumber], and sell them in large cities, Sword Coast or Inner Sea shores.)#Realmslore
— Ed Greenwood (@TheEdVerse) November 11, 2019