@AgentQrangeI’m casting Burning Hands on you, I’m hidden, you don’t know I’m there. Do you get disadvantage on that saving throw? DM's call
— Mike Mearls (@mikemearls) August 25, 2014
Author: Zoltar


In D&D 5e the number of monster’s Hit Dice how are calculated? Are determined by the CR?
@WolfHunter83 if I may ask, in D&D 5e the number of monster’s Hit Dice how are calculated? Are determined by the CR? Start with HD, then determine CR. The CR calculation includes both offense (atks, dmg) and defense (AC, hp)
— Mike Mearls (@mikemearls) August 25, 2014

Does a Monk have to stand in place to make Flurry of Blows attacks?
@VanakojiDoes a monk have to stand in place to make flurry of blows attacks or can he move between attacks as if they were extra attacks. monk can move
— Mike Mearls (@mikemearls) August 18, 2014
@VanakojiThanks, been a split on whether the immediately part of flurry meant you could atk>move>atk>move>atk>move>atk or atk>move>atk x3 when in doubt with the monk, ask "What would Bruce Lee or Jackie Chan do?" That answer is probably correct.
— Mike Mearls (@mikemearls) August 18, 2014
@Gyor1 @Vanakojiafter see the ToCs for the MM, its driving me nuts, what’s an Empyrean? it's similar to a classic, Greek god-style titan
— Mike Mearls (@mikemearls) August 18, 2014
@Gyor1 @Vanakoji as depicted in D&D, a la AD&D
— Mike Mearls (@mikemearls) August 18, 2014

Forgotten map
@Gyor1 @khelthroswill the DMG have the new 5e map for FR and the rest of the FR pantheon? DMG is world neutral
— Mike Mearls (@mikemearls) August 22, 2014

4e conversion
@SethdeReusloving my brand new PHB. Feats are great. Any chance you will give pointers for 4e classes out of 5e? EK is not qutie Swordmage we're planning for conversion guides later this year
— Mike Mearls (@mikemearls) August 29, 2014

Rogue hidden behind tree. Can he shoot an arrow with advantage, or does stepping out negate it?
@humphinatorRogue hidden behind tree. Can he shoot an arrow with advantage, or does stepping out negate it? Re-hide behind same tree after? DM's call – suggest atk with advantage, but disad to hide again. IMO if rogue sees target from hiding while hidden, can attack
— Mike Mearls (@mikemearls) August 25, 2014

Jeremy Crawford touching note 🙂
Pubblicato da Jeremy Crawford su sabato 23 agosto 2014
On August 16, 2014, at Gen Con in Indianapolis, I gave the following speech to a gathering of seven hundred D&D players. They had just completed an epic adventure that was the climax to several days of D&D events.
This weekend has been a celebration of the relaunch of D&D—a journey that began over three years ago at Wizards of the Coast.
Filled with hopes for the game we love, the team at Wizards dreamt of what a new edition could be: an edition faithful to its legacy yet contemporary in its design. We delved into past editions, and we played all of them. We pondered why this game has appealed to millions of people for over four decades. We wrote rules, we argued, and we shared stories of D&D games we had played in the past.
Then we did something unprecedented: we let the public join us. We asked you, our fellow D&D fans, to consider the steps the game should take next. Should it become even more elaborate? Should it become simpler? So many questions to consider. And you did join us. You gathered your dice, your enthusiasm for D&D, and your imaginations, and you asked the question, “Where next does D&D go?”
We then all embarked on a journey together. Rules rose and fell, as hours of D&D were played and thousands of lines of feedback were submitted. At Wizards of the Coast, we pored over every line of that feedback, adjusted our design, and debated the best ways to meet playtester expectations while also making the game with the most beloved parts of previous editions.
We labored more. You played further. And bit by bit, the game we now call fifth edition Dungeons & Dragons came into focus. Then, after writers, editors, artists, graphic designers, and a host of others poured out hours of their lives and oceans of passion, the Player’s Handbook and the Starter Set were born, with their siblings—the Monster Manual and the Dungeon Master’s Guide—soon to follow.
We now wait with bated breath to see whether we have succeeded, to see whether we, the design team, and you, the playtesters, have together formed an edition we can all love. The words so far have been excited, even congratulatory. I dare to hope that, yes, we have done it, that we have successfully continued a journey that began four decades ago with Gary Gygax and Dave Arneson—a journey that has led to many slain dragons, many TPKs, many evils righted, and many beauties restored. But most importantly, that journey has involved friendship: the friendship of elf for dwarf, of fighter for wizard, and, best of all, of player for player. For many of us, D&D has meant friendship, and often bonds that last a lifetime.
So, in closing, I call you my friends. The new edition is now yours. Tell wondrous stories with it, laugh with it, even shed an occasional tear with it. And above all, let us continue together to build a community of heroic adventure and friendship. Here are some words I gave at Gen Con upon the launch of the new edition of #dnd. https://t.co/o1HYWDs2Nh
— Jeremy Crawford (@JeremyECrawford) August 24, 2014

Does a Half-Orc that criticals with a maul roll 5d6 or 6d6?
@JaredTwing Does a halforc that criticals with a maul roll 5d6 or 6d6? There was a question because the halforc ability says one die. #dnd5e just one die – great axes FTW!
— Mike Mearls (@mikemearls) August 25, 2014