@mcclertonHey Mike, Hill dwarf race feature grants +1 hp/lvl, does this bonus apply to the beast form in a druid hill dwarf? Thanks. don't think so
— Mike Mearls (@mikemearls) February 26, 2015
Author: Zoltar
Solo Attacks
Couple people asked – in mass combat, a solo attacks a stand using a normal attack. Rules assume solo is making lots of attacks.
— Mike Mearls (@mikemearls) March 2, 2015
Think of Legolas, Gimli, or Aragorn slicing through orcs in the big battle scenes in the LotR films.
— Mike Mearls (@mikemearls) March 2, 2015
@GX_Sigmawhat about stands attacking solos? 100 attacks per round? check out the rules for isolation – that covers the drawbacks for fighting on your own or while isolated from allies.
— Mike Mearls (@mikemearls) March 2, 2015
Sage Advice you can download Mass Combat Rules for Dungeons&Dragons here:
http://dnd.wizards.com/articles/features/unearthed-arcana-when-armies-clash
Battlesystem 1 square
@DanLovatClark I like it, seems to be a good balance of “stand” vs. “solo” characters. One question: is 1 square away different from adjacent? nope
— Mike Mearls (@mikemearls) March 2, 2015
@DanLovatClarkSo skirmishers and regiments both have the same restriction for unit integrity? 0 replies 0 retweets 0 favorites blargh – nope, my original answer is dumb. 1 square away means 1 square between. brain blue screened. — Mike Mearls (@mikemearls) March 2, 2015
Sage Advice – you can download Mass Combat Rules for Dungeons&Dragons here: http://dnd.wizards.com/articles/features/unearthed-arcana-when-armies-clash
Mass Combat rules!
Master Mike realease the long awaited pdf to resolve large scale combat.
You can find the pdf here:
http://media.wizards.com/2015/downloads/dnd/UA_Battlesystem.pdf
Another Unearthed Arcana has released, this one covering mass battles in D&D. http://t.co/NQd457fNjE
— Mike Mearls (@mikemearls) March 2, 2015
These rules cover different aspect of war like
- Units, Solos and Commander
- Terrains and Morale
- Movement, Initiative and Actions
- Creating Objectives for your story
All these rules are in draft form and might be unstable. “They’re written in pencil, not ink.”
Are you ready to command your armies to Victory?
Dual wielding fighter extra attack
@xanderh2404Does the extra attack fighter feature gives you extra attacks for both main and offhand weapons when dual wielding? Thanks. Nope, just one extra attack. The offhand weapon requires a bonus action.
— Mike Mearls (@mikemearls) February 24, 2015
Downtime options
@DigitalXentricI feel somewhat dissapointed by the rules for crafting in the PHB. Is there going to be more source material for downtime? For more downtime options, check out the Dungeon Master's Guide. The book also gives advice on creating even more options.
— Jeremy Crawford (@JeremyECrawford) February 25, 2015
Int checks would be catch all for monster lore recollection? Why left put of rules explicitly?
@newbiedm hey Rodney, Int checks would be catch all for monster lore recollection, right? Why left put of rules explicitly? If you want to allow it at your table, that's fine, but it's not something we expect to be universal.
— Rodney Thompson (@wotc_rodney) February 24, 2015
@newbiedm We didn't want there to be a default assumption that player characters can just automatically know things about monsters.
— Rodney Thompson (@wotc_rodney) February 24, 2015
@Thedeadlyginger @newbiedmI have thrown out 4e monster checks. I allow them to roll an INT check on dragons if they have a book on dragons. I, too, am more inclined to allow the check if there is an in-world justification beyond "I have a high Int."
— Rodney Thompson (@wotc_rodney) February 24, 2015
@terrywhisenantAre you saying “lore about the inhabitants of those planes” is a houserule?Or that the DM has to decide if there’s a DC or not. The DM has to decide what lore can be obtained through a simple check, and what lore must be obtained through other means.
— Rodney Thompson (@wotc_rodney) February 24, 2015
What do you draw inspiration from when planning adventures/campaigns?
“@joleary97: what do you draw inspiration from when planning adventures/campaigns?”
History is a huge inspiration. WWII, Ancient Rome, etc.
— Christopher Perkins (@ChrisPerkinsDnD) February 24, 2015