Combat encounters: when designing the area, think about what makes it different than other areas?

#dnd tip for combat encounters: when designing the area, think about what makes it different than other areas? How can the environment make the action cool, either in a grid-based or a more narrative running? What's the terrain? What objects are around? Does movement matter? — Shawn Merwin (or a poor clone) (@shawnmerwin) February 18, […]