What are some sacred D&D rules that you think could use some updating?

3 thoughts on “What are some sacred D&D rules that you think could use some updating?

  1. D. Walker says:

    The mistake people make with Alignment is thinking that your actions are based on your Alignment, when actually it works the other way.

    Alignment describes your character, it doesn’t define them.

    The Good alignment of a righteous paladin doesn’t prevent them from doing evil – it’s the product of their doing good. If they start doing evil things to achieve their goals and don’t repent, their alignment will eventually change to reflect that.

    • Jeremy Graten says:

      The other mistake people make with Alignment is using it, as it differs from person to person granularly and is just an argument generator.
      Apply it to cosmic beings, leave PCs out of it.

  2. David Smelser says:

    Druids and metal armor. It was created at a time when D&D clerics could only use bludgeoning weapons and wizards could not wear armor. Our views on clerics and wizards have evolved, why haven’t druids?

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