What are some sacred #DnD rules (like alignment, ability scores, etc.) that you think could use some updating? #RPG #TRPG #TTRPG
— James Introcaso (@JamesIntrocaso) October 25, 2019
I’d also love to see some quick character generation rules so players could sit down at a table and generate a ready-to-play character from scratch (or close to it) in five minutes. Like the Dungeon World character sheets where you select your race after picking your class. Virtually every player (even new ones) I have seen use the D&D Beyond character builder can already do this in 5 minutes. For a planned upcoming feature, we are going to extend the Quick Build to cover all 20 levels for all classes. Choose a class and get an "optimal" pregen.
— Adam Bradford (@BadEyeAdam) October 27, 2019
I've always thought alignment was at best a guideline, and really isn't all that needed for any creature that isn't a spiritual paragon of an alignment (like an inevitable, demon, angel). Just use the personality/bond/ideal/flaw system to define how you act.
— Greg Marks 🔜 StuffedCOWS Con (@Skerrit7h3green) October 25, 2019
The mistake people make with Alignment is thinking that your actions are based on your Alignment, when actually it works the other way.
Alignment describes your character, it doesn’t define them.
The Good alignment of a righteous paladin doesn’t prevent them from doing evil – it’s the product of their doing good. If they start doing evil things to achieve their goals and don’t repent, their alignment will eventually change to reflect that.
The other mistake people make with Alignment is using it, as it differs from person to person granularly and is just an argument generator.
Apply it to cosmic beings, leave PCs out of it.
Druids and metal armor. It was created at a time when D&D clerics could only use bludgeoning weapons and wizards could not wear armor. Our views on clerics and wizards have evolved, why haven’t druids?