The way the Rune Knight is flavored makes me kinda uncomfortable

9 thoughts on “The way the Rune Knight is flavored makes me kinda uncomfortable

  1. D. Walker says:

    Legacy stuff from earlier editions of D&D does often run into this sort of problem.

    Lots of gods were “borrowed” from real world faiths, but changed substantially or inaccurately represented. The most obvious example is the Mulhorandi pantheon basically being the ancient Egyptian pantheon, but there are others.

    Tyr is a kinda weird example, because he’s basically represented as being the actual Norse god from Earth, who faced the crisis of losing followers as the Norse religion fell out of usage, and so decided to seek worshippers on other worlds in the multi-verse. Very much a classic example of the literal “Forgotten Realms” mythos of the D&D universe being our own, or at least an alternate version.

    Then there are more obscure examples like the gods and spirits taken from Finnish mythology, often with rather severe changes. Some use original Suomenusko names like Loviatar, Ilmater, Kiputytto, and Mielikki. Others, like Talona, are given new names but are clearly based on certain Finnish gods.

    There’s surely more I’m not aware / can’t remember at the moment, but the point is that D&D has been doing some low level cultural appropriation for a long time now, and it’s hard to know exactly how problematic that is.

    To be fair, all the religions being borrowed from are long dead, and only exist in the modern day in the form of inherently incomplete “reconstructions”, which in many cases are more like reimaginings and reinterpretations. It’s not quite as problematic to borrow from a dead culture that can’t actually be revived.

    But at the same time, it still doesn’t feel 100% non-problematic, and it might be better to not have D&D deities mimic real world ones quite so closely, even if the originals are only remembered as fragments.

    The trouble is, what can be done about it? They may not be a massive part of the game lore, but they’re pretty deeply entrenched. You could remove them all, but that would take some major lore restructuring and justification – and we all know how well that sort of thing worked for Fourth Edition.

  2. 07demonchild says:

    This post makes me uncomfortable because runes were, in norse mythology, magical in nature. Odin himself sacrificed his eye to uncover them and nearly killed himself trying to uncover them, and he did so in both the pursuit of knowledge and the pursuit of magic. Would that still be cultural appropriation, and is not all fantasy rooted in cultural appropriation?
    I think, personally, people are too quick to determine people are fetishising their ancestral culture. Is a non-japanese person allowed to play a samurai/ninja? Is a non-western european allowed to play a wizard? Is anyone without Celtic heritage allowed to play a druid?

  3. Alex says:

    The game is heavily influenced by western european culture and from fantasy novels from the 20th century… Bottom line wotc product or homebrew everything is.influenced by the real world cultures but occurs in a fantasy realm. This isnt blackface and.more akin.to movie like big trouble in little china. Breath…relax or we create real hate by following cancel culture logic.

  4. Joe says:

    I love giant lore in game and Norse mythology out of game. However, I like rune magic as a concept bigger than that. I would prefer old runes of power discovered throughout dungeons, lost lore, etc. Ancient form forms of power lost to time has a better feel. From the runes sealing away a wight in his barrow to a word of power deep in the underdark graven into the bones of the earth itself, making it meh giant magic shows a lack of imagination and limits the scope of something that should be whispered of in the research of ancient wizards and sought by liches and bards. This is Dungeons and Dragons. Turn loose your imagination and go for it. Delve deeper, fight harder, peer into mystery, seek the ancient runes, steal immortality. Be greater.

  5. WarLordM says:

    This can’t be cultural appropriation, it’s against white people! Seriously though, everything in fiction is inspired by earlier fictions, even ones people used to believe were true. Read about early Tolkein elves or Vancian magic and tell me anything in dnd is original. I’m Scandinavian-American and while I think most of the new unearthed arcana have been awful this fighter subclass is my most anticipated official release

  6. Yelsew says:

    I feel like this is just someone complaining for the sake of complaining because they cant be happy about anything‍♀️

  7. Arctica Frostbite says:

    I’m not gonna leave a large several paragraph reply like others but, it seems like they’re complaining just to complain, ya’know? Like it’s this is literally nit picking, not exactly a complaint, it’s like the complaint many (poor/bad) DMs have about warlocks “class is bad because I suck as a DM and therefore lack the ability to integrate a class seemlessly, oh and the class is op and needs a Nerf” I have seen this complaint far too much as a warlock main, anyway just my two cents from someone whose largely stopped playing DND in favor of PF2E

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