Why is it okay for Matthew Mercer to take control of a character on Critical Role?

Why is it okay for Matthew Mercer to take control of a character on Critical Role and why you *shouldn’t* do it lightly?
Also hi, Matthew Mercer, sorry for the random shoutout. We’d love to hear your thoughts on this topic. You inspire.

3 thoughts on “Why is it okay for Matthew Mercer to take control of a character on Critical Role?

  1. Lily says:

    I am so sick of people picking at Matt. Ffs, think if every decision you made as a GM or player were picked apart by the internet. Just keep doing you Matt.

  2. Lynnthear Derleth says:

    I have always found the way he describes a hit by one of the character a little yarring. He often takes, very minor, control over character there too. Describing attacks in more detail than the player.

    No one else seems bothered by that though, so don’t mind me. I’m sure Matt would prefer for the players to fill in those details.

    Great show though.

  3. Passe Gaming says:

    I typically go the route that the character had some other venture to focus on at the moment should they not be present for a game, or in some cases, I’ll have them follow along and “lightly” aid in battles but otherwise be a silent observer while they are away. There are many different ways to handle the issue of a player not being present. I agree that “playing” the character is a no-no. Especially in regards to making choices. If anything have them follow the group around and lend a hand in battle but leave the roleplaying to the player.

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