What were the design goals of creature-building and how did that compare to development during 4e?
mikemearls5 points21 days ago from discussion AMA: Mike Mearls, D&D Creative Director.
mikemearls5 points21 days ago
We wanted to keep creatures relatively simple, and treat them more like NPCs that represent truths about the world. In 4e, the emphasis was a lot more on tactical tricks. Comment