True to my word, I want to ask you about Nentir Vale. It’s easily my favorite setting to run in, as it’s just about as obtrusive as the DM needs it to be.
My questions are:
What really stood out to you about Nentir Vale, that made you want to run it in your home game?
Besides Lolth being fey (an interpretation I love), what else have you changed for your home game?
Is there any chance of seeing Points of Light / Nentir Vale for 5e in the future? It’s been one setting consistently omitted from the core books, which leads a DM to worry a little bit.
Thanks for doing this AMA, hope you enjoy it as much as we do!
mikemearls18 points19 days ago
I like the small scope, yet at the same time it captures all the big picture elements of the world.
Dragons serve as paladin patrons, deities have been rearranged a bit, half-orcs are replaced with just orcs, who are more in the barbarian tribe mold. Minotaurs as a bigger presence, owing to the ruins of Saruun Khel. I also made the Iron Circle less adversarial, more of a civilized LE group expanding into the area through Harkenwold. Comment from discussion AMA: Mike Mearls, D&D Creative Director.