mikemearls261 points19 days ago
The hiring process has been interesting, because it forced us to really look at what we value and require. Here are the big picture ones.
You really need to know how to write, and must have an excellent grasp of grammar. For tabletop gaming, the written word is your programming language. You have to be an expert with it and capable of handling complex language and concepts with precise language.
Game design is a little overrated. We do a lot of iteration, so having the ability to come up with lots of interesting ideas and polish the best ones to perfect is better than having a few, big ideas.
Mind set is important. Working on D&D is about supporting the community and growing the game. Some designers want to make a mark or make a name for themselves, and that doesn’t really work well with what D&D needs.
Your best bet is to start self-publishing, look at getting a certificate in editing or a degree in English, and run D&D as often as you can. I can’t oversell self-publishing enough. In today’s environment, it’s the best way to get RPG experience.Comment from discussion AMA: Mike Mearls, D&D Creative Director.