First, how has the somewhat mixed reactions to the Mystic and Artificer classes affected the possible development of new full classes for 5e? As someone who really wants to be the guy with all the gadgets, I would love to see a full, refined, officially published artificer at some point . Is that a pipe dream?
Secondly, magic items. One thing i see thrown around constantly is that 5e is balanced to have no magic items. As a fan of them i have to wonder, just how much is the presence of magic items accounted for during design?
mikemearls19 points19 days ago
Polling wise, both classes scored well. Both need some work, but they are definitely on a track to completion. We’re just taking our time to get it right.
Very little, though we did revise how we place them in adventures based on Adventurers League feedback. Otherwise, we don’t assume them. We want magic items to feel like a reward that makes you stronger, not something you need to keep pace.Comment from discussion AMA: Mike Mearls, D&D Creative Director.