There must be some features of the game that were published with some expectation…

Comment There must be some features of the game that were published with some expectation of how they would be used, only to see themtake on a drastically different tack once out in the play world. Are there any that stand out as being particularly unexpected in how they got used?

mikemearls18 points20 days ago
I thought downtime would be something that saw more use, but it hasn’t taken off like I thought. Tools are another one that kind of lagged. We supported them in XGtE precisely because the feedback we saw was that they were kind of half-baked.

No real surprises. The long playtest meant we ironed out the really big issues before release. from discussion AMA: Mike Mearls, D&D Creative Director.

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