mikemearls18 points20 days ago
I thought downtime would be something that saw more use, but it hasn’t taken off like I thought. Tools are another one that kind of lagged. We supported them in XGtE precisely because the feedback we saw was that they were kind of half-baked.
No real surprises. The long playtest meant we ironed out the really big issues before release. from discussion AMA: Mike Mearls, D&D Creative Director.