You’ve mentioned that you were going to stay away from the splatbook-a-month model of 3.x, and that most of the monetization would come from settings and APs. It’s also been said that you would expand character options with books on things like psionics.
Could you explain in a bit more detail what kind of books we’ll see in the future and what kind we won’t? Will we see the same kinds of books as in 3.x, but with more time for editing and more care given to avoid bloat?
I’ll give you an example of a theoretical expansion.
Let’s say we wanted to do psionics. We’d tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe.
The psionic sourcebook would be the player’s companion to the DM’s mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player’s book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.
You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options.Comment from discussion AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.
Could you explain in a bit more detail what kind of books we’ll see in the future and what kind we won’t? Will we see the same kinds of books as in 3.x, but with more time for editing and more care given to avoid bloat?
I’ll give you an example of a theoretical expansion.
Let’s say we wanted to do psionics. We’d tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe.
The psionic sourcebook would be the player’s companion to the DM’s mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player’s book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.
You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options.Comment from discussion AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.