Do you have to make guesses about what the players might do?

CommentI know roughly how many sessions or episodes are in a “season.” I create an episode guide that is constantly being updated to reflect unexpected twists and turns. I do try to anticipate what the players will do, and they surprise me about 50 percent of the time.Is it heavily prepared and pre-planned? Do you have to make guesses about what the players might do?
I’m a game developer and I’d love to be able to design and write a game narrative as well as you do. Any suggestions for becoming better? I started a DnD campaign I wrote on my own for my friends, that helped a bit.I know roughly how many sessions or episodes are in a “season.” I create an episode guide that is constantly being updated to reflect unexpected twists and turns. I do try to anticipate what the players will do, and they surprise me about 50 percent of the time. from discussion Chris Perkins AMA.

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