@ChrisPerkinsDnD Where do you think most tabletop RPG module/campaign writers mess up the most?
— Insomniacs Ink (@insomniacsink) January 1, 2016
Creating encounters that can be solved or handled only one way. Good adventures take player creativity into account. https://t.co/aL5IMkZCbW
— Christopher Perkins (@ChrisPerkinsDnD) January 1, 2016
@TimesNewPwnin @ChrisPerkinsDnDRead about Tucker’s Kobolds to get ideas for intelligent mobs acting intelligently. I'm not actually looking to make them more challenging, I'm trying to play them realistically without a TPK.
— Captain MEL (@OG_Captain_MEL) January 1, 2016
Give the characters chances to run away, bribe bad guys, turn one bad guy against another, etc. https://t.co/3u23IQyIDf
— Christopher Perkins (@ChrisPerkinsDnD) January 1, 2016