@el_condoro "Does a Beast Master companion get to make an Attack action such as Multiattack on its turn …?"
— Jeremy Crawford (@JeremyECrawford) January 21, 2015
@GunnerMcGrathDo the temp HP from Heroism accumulate each round, or are the same X HP just replenished each round if they were lost? Temporary hit points never accumulate, unless a spell, feature, or other effect says otherwise.
— Jeremy Crawford (@JeremyECrawford) January 6, 2015
@GunnerMcGrath“Gains temporary hit points at the start of each of its turns” sounds like temp HP total goes up each round if not lost. ? Nope. The spell would tell you to add the temporary hit points together if that was the intent.
— Jeremy Crawford (@JeremyECrawford) January 7, 2015
@West_Thijs_23I only think that the nature’s wrath and turn fey abilities are not very useful/under-powered. What’s your take on them? /2 Turn the Faithless is great when you face fey or fiends. Nature's Wrath can be crazy good; restrained is a nasty condition.
— Jeremy Crawford (@JeremyECrawford) November 15, 2014
Player confused about bonus actions? Create an index card listing the player's bonus actions. When used, turn the card over until next turn.
— (((Mike Mearls))) (@mikemearls) November 11, 2014
@Dulahey what about when action surge is used? Rule can be read as extra bonus action or not. no extra bonus action
— Mike Mearls (@mikemearls) November 11, 2014
— Dan Glading (@danglading) October 15, 2014
— Jeremy Crawford (@JeremyECrawford) October 21, 2014