Ask a question

I’M NOT A DUNGEONS&DRAGONS DESIGNER, I reply if I have a right answer but my answers are not official.
I’m just a librarian that collects and study designer answers.

If you need an official answer you could ask directly via Twitter to Master Jeremy @JeremyECrawford or contact sageadvice@wizards.com

2,663 thoughts on “Ask a question

  1. James says:

    Blindness/Deafness in 5e – the way it reads now… If I cast it on two mobs – let’s say a bat and werewolf.. could I deafen the bat and blind the werewolf in the same casting?

    • Zofi says:

      I would say that you can do one of the 2 afflictions to the target and change them up, as you laid out in your example. You might want to tweet at Mike/Jeremy and see if you can get a clarification though. It might be worded in a way that you can cast it on multiple creatures but they all either need to be blinded to deafened.

  2. Ashwin van Grevenhof says:

    Does attuning to the Hammer of Thunderbolts require ‘wearing’ a Belt of Giant Strength and the Gauntlets of Ogre Power as written OR attunement to all three?
    (P.S. I know about the Strength stat boost and the redundancy of the Gauntlets if attuned to a Belt)

    • Obama white says:

      You only need to have them on, nothing in the description States you need Attunement to either the belt or gauntlets. but if you have a belt of giant strength, and using a strength based weapon, I would recommend attunement to that little guy. Lol

  3. Locate Object spell, and Locate Person spell, If a player or NPC is dead, will both spells locate them since they are now a corpse and a object ? The locate person spell does not say they have to be alive for it to work on them,

  4. killmetohell says:

    I have question about spell casting and prepared spells
    i guess how almost the system work but i can’t seem find anything about if you try to cast a spell that is not prepared i read on forums and there was nothing about it other it hints there’s a chance you can do but it very vague on this since nothing is said about it. Can you help me with subject.

    • There are 4 classes that require preparing spells: Cleric, Druid, Paladin and Wizard (this last is special). All four of these classes share the same text: «You prepare the list of [class] spells that are available for you to cast». In other words, to be able to cast a spell you must first prepare it; if a spell isn’t prepared, you can’t cast it anyway possible…
      …well, except the Wizard, kinda. They can cast Ritual spells without preparing them as long as those are written in their Spellbook. As I said earlier, the Wizard is a special case.

      • killmetohell says:

        thank it help reason i thought was possible because that line because it didn’t say anything about the fact saying you can’t cast spell that’s isn’t prepared but i guess its understandable because in book theres lot saying that you have the spell fixed in ur mind.

  5. Derek says:

    Does Heat Metal trigger Sanctuary?
    If my Bard casts the Heat Metal spell on a gun being held by an Artificer who had cast the Sanctuary spell on himself, does the Sanctuary spell trigger?

  6. Hail!
    I’ve come here, looking for an stupid question, i think.
    I remember, that on DnD 3.5, there were some lovely tables, to be guides for the DM, to set some dungeons caracteristics.
    For exemple, stats, for various types of walls and floors, with HP , Hardness, DC to climbe and stuff.
    Those were pretty good to be used as guides, at least i always loved to use then as guidelines.
    Dungeonscape even expanded on that, giving more ideas.
    Welp, now i’m rolling some dungeons with the Appendix A of DMG 5e, and there, i can’t find any good guidelines about, types of wall, the HP\DamageThreshold of Doors, floortypes and so on.
    With that, does you know, anywhere i can find some sources and guides about that, about materials, and stuff, like there were on 3.5, but for 5e?
    Thx in advance!

    • Obama white says:

      I believe something that may help is Page 246 in the dungeon Master’s guide, under the category of “objects”.
      It gives armor classes hit points and damage thresholds on items based on their size and material.
      I hope this helps. 🙂

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