#dnd tip for writers: when you are working in a published setting, respect canon, but never be ruled by it. If the best answer is in the canon, great, use it. If the best answer is elsewhere, follow the best path you can as a designer and storyteller.
— Shawn Merwin Writing Games (@shawnmerwin) December 20, 2018
“I think D&D is about the story and the characters”
“I think #DungeonsAndDragons is about the story and the characters. That’s what inspires me the most.”
— SYFY (@SYFY) December 12, 2018
A wonderful write up about TTRPG community members taking inspiration and creating their own art across mediums.
I can’t express how cool it is to see so many shows and narratives be taken up and given brighter life through you folks. https://t.co/dddi8sZKNl
— Matthew Mercer (@matthewmercer) December 12, 2018
A wonderful write up about TTRPG community members taking inspiration and creating their own art across mediums.
I can’t express how cool it is to see so many shows and narratives be taken up and given brighter life through you folks. https://t.co/dddi8sZKNl
— Matthew Mercer (@matthewmercer) December 12, 2018
This is such a great article.
And one of my lovely, shining livestream players is featured in there! @ThatScarletMoth Woooo!
— Matthew Mercer (@matthewmercer) December 12, 2018
Thank you for sharing my article! I’m glad you enjoyed it. I continue to be amazed by the creativity and kindness of the Dungeons & Dragons community. I’ve never been a part of a fandom quite like it before! Of course! I haven’t either, to be honest! The positivity and support that has grown in this space over the years is inspiring.
— Matthew Mercer (@matthewmercer) December 14, 2018
Elemental Airships are controlled by magic, but could the elemental be bargained with, using primordial to be piloted?
Hi Kaine!
I know the elemental Airships in Eberron are controlled by magic, but could the elemental be bargained with, using primordial to be piloted? Running a solo game and thought it was a fun idea. For your home game, you can do whatever you like but in staying true to the setting, elemental ships require a Mark of Storms to pilot. The “arcane scientific basis” of this is largely unknown outside the house, but without the dragonmarked heir, it can’t be controlled.— Merry Wootmas to All! (@RutyWoot) December 18, 2018
However, it is important to differentiate elemental ships (air and sea) from the sky coaches that populate Sharn. Those are held aloft by the manifest zone that Sharn was constructed on top of and aids in its upward expansion. @HellcowKeith might have additional notes. Per the 3.5 Explorer’s Guide, it’s POSSIBLE to control an airship through negotiation, but it’s extremely unreliable; elementals are intelligent but they are extremely alien and difficult to communicate with. So it’s an emergency landing option if your Lyrandar pilot gets killed.
— Keith Baker (@HellcowKeith) December 18, 2018
But as @RutyWoot says: in your home game, do what you want. Perhaps you have a ship with an exceptional elemental that’s easy to talk to. But by canon, the Mark of Storms is the only reliable method. There you have it, older text provides that it is possible but highly improbable, and likely leads to a crash landing. pic.twitter.com/jgg2AZu32t
— Merry Wootmas to All! (@RutyWoot) December 18, 2018
But as @RutyWoot says: in your home game, do what you want. Perhaps you have a ship with an exceptional elemental that’s easy to talk to. But by canon, the Mark of Storms is the only reliable method.
— Keith Baker (@HellcowKeith) December 18, 2018
Oh, and to answer the “bargaining” specifically. The elementals are actually bound by and within Khyber Dragonshards and, from my understanding, remain in a happy self contained ecosystem within akin to a blissful stupor. However, there are activist groups that contend— 1/2— Such a practice is a form of slavery and are making moves to abolish the practice. In any case, direct conversation w/bound elementals wouldn’t be likely, unless the elemental was released from the eldritch machine…and in that case, it could no longer power the elemental ship.
— Merry Wootmas to All! (@RutyWoot) December 18, 2018
Right. The elemental is bound to the core of the ship and is largely unaware of its surroundings.
— Keith Baker (@HellcowKeith) December 18, 2018
Theater of Minds is fantastic but some of my players haven’t seen the light yet
How would you advise a DM to steer his players away from obsessing over precise ranges to the point of pulling out protractors and rulers? ToM is fantastic but some of my players haven’t seen the light yet. Generallly by erring on the side of the players if they are trying to do something with range that is debatable. You can always do the same with the enemies on their turn. 😉
— Matthew Mercer (@matthewmercer) December 12, 2018
If 6th+ level spells are making high level play tricky for you as a DM, replace a 6th level slot with a 5th and 1st…
If 6th+ level spells are making high level play tricky for you as a DM, replace a 6th level slot with a 5th and 1st, 7th with 5th and 2nd, 8th with 5th and 3rd, and a 9th with a 5th and 4th. Same net power, lower power ceiling.
— Mike Mearls (@mikemearls) December 19, 2018
Since you write adventures for DMs, say what you need to in the clearest and simplest way possible
#dnd tip for writers: since you write adventures for DMs, say what you need to in the clearest and simplest way possible. Try to avoid repetition of information. Offer play advice or helpful hints in a sidebar that is easy to navigate.
— Shawn Merwin Writing Games (@shawnmerwin) December 18, 2018